In most cases, Payback, Warmonger and Pooled Hatred will be your go to utilities, if there is unavoidable AoE damage that doesn’t impair your movement you’d want to swap Pooled Hatred for Deadly Reprisal. This effect cannot occur more than one second.
Payback – Reduces Cooldown of Unleash by 30 seconds and causes Unleash to heal you for 10% of your maximum health when used.Uncapped – Serendipitous Assault & Focused RetributionĬapped – Devastating Vengeance & Primeval Fatesealer Utilities Skillful Alacrity is optimised for NiM content/no Zeal Guild Perk. *Note – These stats are optimised for unscaled content – Nature of Progress (Dxun) Operation. StatsĪccuracy – 1590 (Initiative R-14, R-15, R-9 + Kyrprax Proficient Stim + 1 Acc AugĪlacrity – 1213 (1.4 gcd) (Nimble R-14 x2, R-12)Ĭritical – 3247 (Adept 80, 13 Crit Augs, Earpiece, 2 Implants 2 Crystals) In single target/two target cleave situations Armor Penetration will be the best in slot option because Force Sensitivity buffs only your Force attacks while Armor Penetration buffs all of your attacks, but once we get to cleave fights where we can use the potential of Cut to Pieces tactical Force Sensitivity will shine. The difference between Armor Penetration and Force Sensitivity is important. Total +9.40% (9 Versatile 80s Armorings + 1 amp champ) Total +23.50% (9 Versatile 80s Armorings + 1 amp champ)įorce Sensitivity (+1.00% – Increases the damage dealt by Force attacks) When a bleed tick critically hits, it reduces cooldown of Vengeful Slam by one second AmplifiersĪrmor Penetration (+2.50% – Kinetic and energy damage ignore a portion of the target’s armor) Ravage refreshes the duration of Force Scream, Impale and Shatter’s bleeds on the target and ticks their damage Additional Combat Amplifier on the gear piece of the first prototype (blue) quality.6) Dealing damage has a 10% chance to build a Furious Power ability charge.(4) Whenever you use or gain Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds.Using a headpiece will allow us to not lose the 6 piece set bonus when fighting Dreadful/Hateful Entity. Set BonusĦ pieces of Descent of the Fearless set bonus and one Amplified Champion piece for extra combat amplifier. GearingĪll gear pieces can be either gathered from Flashpoints and Operations or brought from the vendor on the fleet.
#Star wars the old republic crafting skills update#
Update 6.2 Weapon damage values have been corrected for players being affected by Level Sync in Operations. Guard – A 50% damage penalty has been applied to Vengeance and Rage disciplines while they are guarding allies. The Force Bound Set – Changed the Force Bound debuff icon to differ from Obfuscate’s icon.
Update 6.1.4 Bug fix – Corrected an erroneous error message when a Sith Warrior tries to cast an ability without the required amount of Rage. Update 6.1.3 Warmonger now correctly reduces cooldown of Force Charge. The Pacify debuff now appears in the targets debuff bar when using Throwing Arm tactical. Throwing Arm tactical can now only be used with Juggernaut’s Saber Throw ability Gushing Veins – Lvl 64 Bleeding effect critical chance bonus increased to 10% (from 5% ) Update 6.1.2 The Force Bound Set has been redesigned and its effect had changed to:Enemies affected by your Intimidating Roar have their Force and Tech Accuracy reduced by 70% for 6 seconds after Intimidating Roar wears off. Update 6.1.1 Destroyer – Lv 60 Destroyer’s bleeding effect bonus damage increased to 15% (from 10%). Update 6.1 Sundering Assault no longer consumes Furious Power stacks Update 6.0.2 Juggernaut abilities will no longer trigger the error “Cannot be used while stealthed” Update 6.0.1 Furious Power will now always be removed as intended after using eligible abilities. Hemophilic Slash now refreshes damage over time effects off of Ravage (previously Vicious Slash) Recent Changes Update 6.0a Force Charge’s cooldown is now reset by Seething Hatred and Force Push as intended
Vengeance is a damage over time (dot) spec of Juggernaut, in 6.0 meta wise it’s in a quite finicky spot, since on one side it brings an armor break and amazing aoe damage potential with combination of dot spread and cut to pieces tactical, but at the same time it suffers from a lack of passive aoe damage reduction and it quite lacks the extra raid utility outside of armor break and off-taunt.Vigilance Guardian on the Republic side.